With IB
w Shotgun
Midscreen
Corner
wo Shotgun
Midscreen
AD
AD > j.SPS |> c.S > etc
AD > j.SPH |> 2P > c.S
j.Pull
j.Pull > j.PS > jc > etc
Joke routing
If you are 1 frame late, Sol reaches the ground.
Requires to be quite high so you have enough time before reahcing the ground to do j.PS
Good damage gotta be honest.
j.Pull > Airthrow
Joke routing
Idk it's funny.
If you are going to use 50% meter you better use it on Genoverse... After all, what are you trying to do? Opponent doesn't have burst!
Corner
j.S
j.S |> jc > KSH > 2H > Shotgun x5
One could do one single charged shotgun into SG.S Pull as an extender, but cannot do it on the second one.
j.S |> c.S
BAD
Pushback on c.S will make it very difficult to get something out of it, either do j.S jc or do c.S directly
AD
AD j.SD |> 2H > Shotgun Loops > Pull extension
AD > j.SD > j.Pull > cS
Showoff route
AD j.SD |> [c.S > jc > j.KSH dl. j.D |>] x2 > 2H > Bridal
Showoff route
Kinda cool if you ask me
First j.KSH delay timings are quite specific, due to the low hitcount therefore low gravity, Sol can get out of range from j.H, so on this routing you focus on delaying j.K/S instead of the usual j.H.
j.D
Height specific
j.D requires a minimum height in order for the move to be active before reaching the ground, so probably it's not that useful, yet the most damaging routes are reserved to it, especially the j.D |> 2H routings.
j.D > c.S
Dash on landing for consistency
You might be able to fit a small dash startup once landing which helps in consistency.
j.D |> 2H > Pull > c.S > sj9
Showoff
Quite "standard" route if we ignore the fact that needs has to do a forward superjump and delay some buttons.
Leads to decent damage.
j.D |> 2H > Shotgun
j.D |> 2H > Shotgun x2 > SG.S > Pull
j.D |> 2H > Shotgun x2 > SG.S > Bridal
TODO
2H
Bad
In order to do 2H punish, one needs to do an extremely low j.IB, so it's the least consistent of all the routes.
As well due to the initial proration from 2H, the reward is low.
If you want to do the j.7D dl. Toss setup it's a bit annoying to do due to the null pushback making you stay very close to the corner/wall/opponent with the shotgun stance.