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Index

2D

SG.He Converions

For conversions from SG.He (SG.H > berry explosion) check this.

Midscreen

2D > j.S > safejump/mixups

No Berry

  • 2D j.S late AD mix -> I think Yanagi had a video, or it was lost, or it was didact, might need to either record, or ask. Cannot find it.

2D > Pull > meaty Toss

Hitting the opponent with the berry on wakeup.

  • Toss > 6P. Overhead. In mid-screen, usually won't be gapless, or if its gapless, depending on the reversal you might have put yourself in the hit range. Usually it's fine if there is a gap if that means you get to go through the reversal.

  • Toss > 2K/5K/2D. Single/Double/Triple low. Not Reversal Safe

  • Toss > Spaced 2D. Reversal safe.

2D > Pull > Safejump

  • Meaty j.S (Standing characters). This works only in wide/fat characters, such as Ky.

  • Crouching combo

  • j.S > 2D. On paper, works both if they get hit by j.S or 2D.

  • Emptyjump 2K/5K > 2D. Not safe to reversals or wakeup throw. 2K is slightly faster than 5K, therefore gives less room to being thrown/mashed. Instead of dash > neutraljump you can do straight up j9 since time is scarse.

  • Late Airdash (looses to reversals/mashing) # TODO

2D > j.Pull

I don't know how much it matters/affects the timing of the berry other than being relevant to fShiki setups.

Same with superjump etc, still leads to highlow, now can toss AD toss (I think), etc.

Corner

TODO

https://docs.google.com/spreadsheets/d/1ii8oW26dZyODJ5xjnxKW7Nnve79MaAk4q5TG9f25mNQ/edit?gid=648675106#gid=648675106