Index
2D
SG.He Converions
For conversions from SG.He (SG.H > berry explosion) check this.
Midscreen
2D > j.S > safejump/mixups
No Berry
- 2D j.S late AD mix -> I think Yanagi had a video, or it was lost, or it was didact, might need to either record, or ask. Cannot find it.
2D > Pull > meaty Toss
Hitting the opponent with the berry on wakeup.
-
Toss > 6P. Overhead. In mid-screen, usually won't be gapless, or if its gapless, depending on the reversal you might have put yourself in the hit range. Usually it's fine if there is a gap if that means you get to go through the reversal.
-
Toss > 2K/5K/2D. Single/Double/Triple low. Not Reversal Safe
-
Toss > Spaced 2D. Reversal safe.
2D > Pull > Safejump
-
Meaty j.S (Standing characters). This works only in wide/fat characters, such as Ky.
-
j.S > 2D. On paper, works both if they get hit by j.S or 2D.
-
Emptyjump 2K/5K > 2D. Not safe to reversals or wakeup throw. 2K is slightly faster than 5K, therefore gives less room to being thrown/mashed. Instead of dash > neutraljump you can do straight up j9 since time is scarse.
-
Late Airdash (looses to reversals/mashing) # TODO
2D > j.Pull
I don't know how much it matters/affects the timing of the berry other than being relevant to fShiki setups.
Same with superjump etc, still leads to highlow, now can toss AD toss (I think), etc.