Non Cinematic JBH RC
Cinematic JBH RC
Elpheltcord discussion reference
Elpheltcord discussion reference 2 (CH JBH)
Grammar references
When saying fastfall I meant using j.Bridal to land to the ground faster/earlier/cancel vertical rising momentum.
Midscreen
Basic/Simple routing
Do jbh(2) > RC > j.Bridal as fastfall.
Proceed with a c.S pickup into j.KSHD for a simple KD.
j.Bridal Pull into BnB
Doing jbh(2) > RC > j.Bridal as fastfall method means you have enough time to pull berry and follow up with a c.S for her BnB.
Good and simple
Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling.
Corner
SG.H Loops
When the opponent is cornered we can do fastfall into [SG.H] loops, we can do 3 charged shotguns before going to pull berry.
Reference CH tech and it being easier
CH JBH into SG.H loops
Example of killing Chipp from 50% RISC
When JBH(2) does a CH, it the opponent will receive an unteachable hard knockdown, meaning that we have longer/more time to charge shotgun, making this situation far easier.
Cornered
When you are the one in the corner.
j.Bridal Pull into BnB SG.S Sideswitch
jBridal fastafall |> pull > BnB and use SG.S to sideswitch.
We get better oki this way than if we don't sideswitch and decide to go for fullscreen carry
Good and simple
Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling.
Crossunder concept
bad
Lightweights
if we are fast enough (aka not likely), we can do fastafall > pull > crossunder c.S to sideswitch, proceed with the usual j.S jc j.KSH toss then shotgun loops or whatever, should only be possible on lightweights
Mid/Heavyweights
Same from above but with midweights, instead of landing pull, dash pull, quite annoying to get anyway, so the routing is technically possible.
With heavyweights its also technically possible, but, due to the weight (duh), they are too low, so you need to increase their height, which makes it a bit more annoying.
Others
Heavies 2H pickup
On heavyweights we can do RC > fastfall > 2h. doing a small walkback before the 2h helps with consistency, this would include doing 2H > Shotgun loops in the corner
Good
Other notes
Besides all of this one can just do j.Bridal fastfall > c.S jc etc which is much simpler. This includes in the corner c.S j.KSHD |> 2H.
CH Concept
bad