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Pilebunker

Pilebunker

Midscreen

w.o Shotgun

  • IBing will facilitate the timing, but it's not required, certainly facilitates everything.
  • Dash momentum and being point-blank spacing with slayer is required if 2S will be used in the combo, as otherwise 2D will wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether.
  • We can also throw for sideswap (or metered throw corner combo)

The base route would be as:

66 > c.S > f.S > (2S >) 2D

After 2D we can Bridal, pulling a berry, throwing Genoverse, air-pulling berry, getting into Shotgun stance, etc.

Still, if we intend to use Genoverse or Roman Cancel to extend the combos, I suggest to remove the 2S and for Genoverse specifically I would also remove 2D.

Genoverse:

66 > c.S > f.S > Genoverse > Stuff

RC:

66 > c.S > f.S > 2D > RC > Stuff

non-dash momentum or point blank spacing:

66 > c.S > f.S > 2D > ender

Bridal

66 > c.S > f.S > (2S >) 2D > Bridal

https://youtu.be/EqOiSGSRGG0

Berry Pull

We can also replace Bridal for Berry Pull, this might be preferred to do in the corner.

66 > c.S > f.S > (2S >) 2D > Pull Berry

https://youtu.be/r8TunMpRvtY

Throw RC

After the throw, the combo would be:

RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P

https://youtu.be/Sk9rMBDlpF8

w. Shotgun

SG.S > Bridal

https://youtu.be/_TuxzArqQJo

w. Shotgun IB Corner

  • Very tight.
  • Needs to be VERY close to the corner.
  • Quite meme since it's quite tight and corner proximity is required.

[SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H

Crosswise Heel

Depending on the distance on which IBs Crosswise Heel it might allow for a better punish. Doesn't make much difference without IBing.

After IBing the second hit of Crosswise Heel, before inputting c.S, slightly delay the move, otherwise f.S will be triggered.

As well, it's recommended that after IBing the second hit of Crosswise Heel, do a microwalk forward to facilitate c.S connecting. This slightly improves consistency.

I am not able to consistently score a counterhit without IBing, which would allow for better routes on non-ib.

https://youtu.be/RER12BaOado

Far hit

From a far hit there isn't much to cash in.

Go with some corner carry string and call it a day.

We can still RC to extend the combo, or Genoverse.

f.S > 5H > Bridal

https://youtu.be/Qr0B6J6WKMg

Midscreen

Close IB

Generic c.S Antiair Counterhit BnB

CH c.S ~ 2H > 236P > c.S > j.S > jc > j.K > j.S > j.H ~ j.toss |> 6H > 236H > (walk in >) SG.S > 236H > j.KSHD | j.SPSHD > j.236P

https://youtu.be/nUt0LnZ4Ywk

Corner

Corner Close IB

  • Require proximity to the corner
  • Quite tight

CH c.S > 2H > 236H > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H] > 6H

https://youtu.be/Ac8Oajhsyvc

Corner w. Shotgun Close

More or less a BnB routing.

CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D > j.236P

https://youtu.be/T8rDc2ZAWLw

Corner w. Shotgun Close Bridal Loops

Same as above, changing the ender to Bridal loops.

CH SG.H > SG.S > Bridal > SG.H > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal

https://youtu.be/J_sBuYvu2Os

Corner w. Shotgun Close IB

Same route as the non IB one, but IBing might facilitate having a better height for 5H knockdown.

CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D |> 5H > 236P

https://youtu.be/2KiaC5U7IAs

Outspaced

Basically the move wiffs because you are too far away, this is your moment to shine

For the corner route refer to the Generic Routes, 6H Counterhit, Corner Slightly Spaced

For the midscreen route refer to the Generic Routes, 6H Counterhit, Midscreen