Pilebunker
Pilebunker
Midscreen
w.o Shotgun
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
- Dash momentum and being point-blank spacing with slayer is required if
2Swill be used in the combo, as otherwise2Dwill wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether. - We can also throw for sideswap (or metered throw corner combo)
The base route would be as:
66 > c.S > f.S > (2S >) 2D
After 2D we can Bridal, pulling a berry, throwing Genoverse, air-pulling berry, getting into Shotgun stance, etc.
Still, if we intend to use Genoverse or Roman Cancel to extend the combos, I suggest to remove the 2S and for Genoverse specifically I would also remove 2D.
Genoverse:
66 > c.S > f.S > Genoverse > Stuff
RC:
66 > c.S > f.S > 2D > RC > Stuff
non-dash momentum or point blank spacing:
66 > c.S > f.S > 2D > ender
Bridal
66 > c.S > f.S > (2S >) 2D > Bridal
Berry Pull
We can also replace Bridal for Berry Pull, this might be preferred to do in the corner.
66 > c.S > f.S > (2S >) 2D > Pull Berry
Throw RC
After the throw, the combo would be:
RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
w. Shotgun
SG.S > Bridal
w. Shotgun IB Corner
- Very tight.
- Needs to be VERY close to the corner.
- Quite meme since it's quite tight and corner proximity is required.
[SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
Crosswise Heel
Depending on the distance on which IBs Crosswise Heel it might allow for a better punish. Doesn't make much difference without IBing.
After IBing the second hit of Crosswise Heel, before inputting c.S, slightly delay the move, otherwise f.S will be triggered.
As well, it's recommended that after IBing the second hit of Crosswise Heel, do a microwalk forward to facilitate c.S connecting. This slightly improves consistency.
I am not able to consistently score a counterhit without IBing, which would allow for better routes on non-ib.
Far hit
From a far hit there isn't much to cash in.
Go with some corner carry string and call it a day.
We can still RC to extend the combo, or Genoverse.
f.S > 5H > Bridal
Midscreen
Close IB
Generic c.S Antiair Counterhit BnB
CH c.S ~ 2H > 236P > c.S > j.S > jc > j.K > j.S > j.H ~ j.toss |> 6H > 236H > (walk in >) SG.S > 236H > j.KSHD | j.SPSHD > j.236P
Corner
Corner Close IB
- Require proximity to the corner
- Quite tight
CH c.S > 2H > 236H > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H] > 6H
Corner w. Shotgun Close
More or less a BnB routing.
CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D > j.236P
Corner w. Shotgun Close Bridal Loops
Same as above, changing the ender to Bridal loops.
CH SG.H > SG.S > Bridal > SG.H > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal
Corner w. Shotgun Close IB
Same route as the non IB one, but IBing might facilitate having a better height for 5H knockdown.
CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D |> 5H > 236P
Outspaced
Basically the move wiffs because you are too far away, this is your moment to shine
For the corner route refer to the Generic Routes, 6H Counterhit, Corner Slightly Spaced
For the midscreen route refer to the Generic Routes, 6H Counterhit, Midscreen