Dead on Time
Dead on Time
Midscreen
w.o Shotgun c.S Antiair route
w.o Shotgun 6H Antiair route
w Shotgun c.S Antiair route
w Shotgun 6H Antiair route
w. Shotgun IB IAD route
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Great amount of screen carry.
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I think that without IB can be done, but it might affect the height.
CH [SG.H] ...
Corner
c.S Antiair route
Generic c.S antiair route.
Other routing can apply.
CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
w. Shotgun into c.S antiair route
- IBing will give a generous amount of time to remove the shotgun.
We can remove the shotgun and continue with a c.S antiair route.
236H > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
6H Antiair route
todo
Corner Sideswap
w. Shotgun
Doesn't deal much damage but gives you the corner pressure.
236K > SG.S > Bridal
w.o Shotgun IB
- Requires IB
236K > SG.S > Bridal
w.o Shotgun 6H
- Quite tight ngl.
- Don't think that IBing affect the routing.
CH 6H > 236K > charge shotgun > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
w.o Shotgun 6H
- Quite tight ngl.
- Don't think that IBing affect the routing.
- I can't make the 3rd SG.H cause wallsplat.
It's based off 6H Counterhit Corner Slightly Spaced route.
CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H]x2 > 6H > 236P
Tips
How to IB EASILY
Start by already be blocking it, otherwise you will hit by mister frame 0.
Release 4 during the animation, and click 4 again when the animation finishes, basically when the camera is back to slayer.
Frame on which "press" 4:
