2H
2H
w.o Shotgun
c.S / f.S
We can use f.S as long Slayer 2H was not made at peak range.
If close enough we can start the combo with c.S.
Ibing Slayer's 2H will facilitate the timing of landing f.S.
Throw
If the opponent is close enough we can throw him into the corner or whenever we want.
w. Shotgun
If the opponent is close enough we can SG.P > SG.H.
At all ranges we can SG.H.
Ibing Slayer's 2H will facilitate the timing of landing SG.P or SG.H.
JBH
If the opponent is close enough we can Judge Better Half.