Dead Angle
Dead Angle

Spaced 2D
Useful
Spaced and delayed 2D can go under Millia's dead angle and hit her on the recovery frames, if we have a berry set up we can almost kill Millia, if it's the second time she's been hit, she's definitely going to die.
2H
Useful
2H does go under (requires a bit of preemtiveness)
On the corner we can cancel 2H(1) or 2H(2) > 2D > SG > with a tight runforward SG.P, then toss the berry.
If we cancel 2H(1) we will be less far away than if we did cancel 2H(2)
Berry in hand
Corner
wo Berry but with meter
Either Genoverse or Bridal RC > stuff (the alter is better in the corner)
wo Berry and wo meter
Midscreen
2D Pickup combo
Corner
Just do 2D and take the knockdown I guess?
Depending on the berry timing you might be able to do a berry hit-stun toss combo.
Cannot really do a 2D pickup.
2P Concept
Useless
Useless except if done the very specific setup given, even then it's not that good risk/reward/executionwise

If Elphelt is close enough, the dead angle will go over Elphelt.
Although this setup looses to IB > Throw
Wins:
- Throw
- Mash
- Dead angle
- Wake up reversal
Looses:
- IB Throw (very tight)
- IB Blitz
- IB reversal
Others:
- Blitz (not rejected)
On hitconfirm and with berry setup, you could route into stuff as the following:
-
2P > 2D > Shotgun.H
-
2P > c.S > f.S > 2D/5H > Bridal
-
2P > c.S > f.S > 5H > Shotgun stance
In this video, dead angle is pressed at frame 3 from blocking, nevertheless even pressing it at frame 1 it would still work.
Concept scenarios video wakeup tool inputs
5*8,6*3,5*4,6*17,6K*3,5K*2,5*2,5S*5,5*2,5S*4,5*2,5S*4,5*3,5S*9,2S,2*7,2D*4,2*2,2D*14,1*2,4*4,4K*3,5K*16,5*37,2*3,3*2,6*3,6P,5P*5,5*6,6*2,5*4,6*4,3,2*3,2P*2,5P*2,5*22,6*3,5*3,6*4,3*7,3P*4,3*3,3P*3,3*2,3P*4,3*3,3P*4,3*2,3P*3,3*4,3P*5,3*5
2K
Useless
The same as 2P, it "can go under if we are very close".
Issue? It requires the stars to align for it to work, so at this point you would do the 2P one.
6P
callout
You need to predict when Millia is going to press DA