Eisen Sturm
Eisen Sturm
https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
The DP
S Eisen Sturm
w Shotgun
Corner
After IAD j.KS, the j.D should be delayed "substantially".
j.7H setup
[SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
j.D sour berry setup
- Couldn't get the wallsplat consistently.
[SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
Shotgun sour berry setup
[SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
Midscreen
Remove shotgun and do a c.S route ...
wo Shotgun
Corner
Transition to shotgun route
You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
j.7H oki
c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
Midscreen
c.S non CH antiair
c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
2P Rejump
j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
H Eisen Sturm
w Shotgun
Point Blank Corner
charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
Corner
- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
SG.H hits in the air https://twitter.com/zmasasi/status/1018378921786527744
Keys to success:
Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
Midscreen
SG.D
- Pull berry ASAP
- delay throwing berry substantially.
- You want to press
SG.S > Bridalwhen Leo's swords touch the ground. - Quite tricky to get right and consistently.
- Can't recommend over the next combo
Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss
SG.D SG Loops
Same route from above, but this time doing SG.S > Bridal, [SG.H] instead of SG.S > [SG.H] > IAD j.S to proceed with shotgun loops in the corner.
Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise SG.S > Bridal will whiff.
Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever
c.S non CH antiair BnB
A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P
c.S non CH antiair
Refer to the Eisen Sturm S c.S non CH antiair routing.
c.S 2P rejump
- Better oki and damage compared with the previous route.
- Quite more finiky but w/e
c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
wo Shotgun
Corner
c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
Midscreen
Elphelt non counterhit c.S antiair BnB with berry pulled
- 195/196 damage