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Wake Up Parry

Wake UP Parry P

Parry > P

From IAD Pull j.S/j.P Safejump

Block the Parry P and punish.

66 > c.S ~ f.S ~ 2D ~ 2Toss > SG.S > Bridal > [SG.H]x3 > Ender/UB

From j.D YRC

Land > hit Jam making use of the slowdown from YRC

2S is more permissive with the button delays, at the expense of loosing 1 point of damage.

CH c.S ~ f.S ~ 5H ~ 2Toss ~ f.S/2S ~ SG.S ~ [SG.H]x3 > Ender/UB

Hey no clue what I have here nor why, I think it was halfbaked and wasn't reliable.