Reload SGs
Usually, after shooting berry with SG.H this will be the standard routes.
Combo gravity as well of opponent height and weight take a big factor when doing this routes.
SG.S > c.S > jc
Do SG.S > remove shotgun and proceed with a standard c.S > jc routing
At mid to further distance, before doing the SG.S it's quite recommended to do a small 66 input (forward dash) to get closer to the opponent, makes stuff more consistent
Lightweights
Midweights
Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
Heavyweights
Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
SG.S > Bridal
Do SG.S > Bridal
Depending on the opponent height and weight, SG.S and/or bridal will need to be substantially delayed.
If close to the corner/in the corner one might be able to extend the combo with bridal loops.
Unless the shotgun is charged (or able to combo), doing an additional SG.H is most likely to cause the opponent to airtech, so not recommended.
Midscreen
Simple route.
SG.S > Bridal
Manual delays involved
You might need to delay the SG.S and/or Bridal depending on the opponent height/spacing.
Lightwieghts
Midweights
Heavyweights
Corner
In the corner we can follow up with SG.P or SG.H, from there pick up respectively with "whatever".
Generally speaking you will eventually choose between bridal or jumpcancel routes.
c.S jc
Probably the most consistent route among the others
- j.D pull ender
- berry oki
Lightweights
Midweights
Heavyweights
2P > c.S for height consistency
For height consistency a 2P before the c.S can be added.
Bridal
We can route into bridal and end the combo there, or do one bridal and go back to a c.S jc routing.
Lightweights
Midweights
Heavyweights
not reliable
Requires the combo to have a very small ammount of hits or being done raw. Otherwise it will drop.
From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
Lightweights
Unlike the other weights, on lightweights you are able to route into charged shotgun, as long the starter number of hits within the combo stays very low.
Low number of hits
From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
Bigger number of hits
In the scenario you are no longer able/confident to get charged shot, you should pick one of the standard routes, the c.S jc routing being the most stable one.
Double SG.S
Mostly leads into SG.H or Bridal, requires to be horizontally spaced, so you don't end up sideswitching with the opponent.
Mostly done from raw hit, since from combo it's hard due to the spacing required, although weights are also taken into consideration.
Might require of manual delays to reduce the opponent height is a bit lower.
Might also require to delay the bridal followup, although this might be mostly with Lightweights.
Lightweights
SG.S > SG.S > Bridal
SG.S > SG.S > 2P jc
On lightweights, if the combo does have very low hits, we can cancel the second SG.S with removing the shotgun stance, then pickup with 2P into c.S/f.S (mostly likely will be f.S), following it up with a jump cancel into whatever.