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Reload SGs

Usually, after shooting berry with SG.H this will be the standard routes.

Combo gravity as well of opponent height and weight take a big factor when doing this routes.

SG.S > c.S > jc

Do SG.S > remove shotgun and proceed with a standard c.S > jc routing

At mid to further distance, before doing the SG.S it's quite recommended to do a small 66 input (forward dash) to get closer to the opponent, makes stuff more consistent

Lightweights

https://youtu.be/aYhBAsZxOVg

Midweights

Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits

Heavyweights

Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits

SG.S > Bridal

Do SG.S > Bridal

Depending on the opponent height and weight, SG.S and/or bridal will need to be substantially delayed.

If close to the corner/in the corner one might be able to extend the combo with bridal loops.

Unless the shotgun is charged (or able to combo), doing an additional SG.H is most likely to cause the opponent to airtech, so not recommended.

Midscreen

Simple route.

SG.S > Bridal

Manual delays involved

You might need to delay the SG.S and/or Bridal depending on the opponent height/spacing.

Lightwieghts

https://youtu.be/QiNlAHzBAaY

Midweights

https://youtu.be/eqztNJNahis

Heavyweights

https://youtu.be/I_ieywPFZ6c

Corner

In the corner we can follow up with SG.P or SG.H, from there pick up respectively with "whatever".

Generally speaking you will eventually choose between bridal or jumpcancel routes.

c.S jc

Probably the most consistent route among the others

  • j.D pull ender
  • berry oki
Lightweights

https://youtu.be/j5Wu9-cotC4

Midweights

https://youtu.be/KaEJjmyZ9Fk

Heavyweights

2P > c.S for height consistency

For height consistency a 2P before the c.S can be added.

https://youtu.be/ztxk9SRVl8s

Bridal

We can route into bridal and end the combo there, or do one bridal and go back to a c.S jc routing.

Lightweights

https://youtu.be/zkWMcSLYDZs

Midweights

https://youtu.be/4jKehEGQ_94

Heavyweights

not reliable

Requires the combo to have a very small ammount of hits or being done raw. Otherwise it will drop.

From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H

https://youtu.be/sejOMc1MsuE

Lightweights

Unlike the other weights, on lightweights you are able to route into charged shotgun, as long the starter number of hits within the combo stays very low.

Low number of hits

From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H

https://youtu.be/1nzErNwCxew

Bigger number of hits

In the scenario you are no longer able/confident to get charged shot, you should pick one of the standard routes, the c.S jc routing being the most stable one.

Double SG.S

Mostly leads into SG.H or Bridal, requires to be horizontally spaced, so you don't end up sideswitching with the opponent.

Mostly done from raw hit, since from combo it's hard due to the spacing required, although weights are also taken into consideration.

Might require of manual delays to reduce the opponent height is a bit lower.

Might also require to delay the bridal followup, although this might be mostly with Lightweights.

Lightweights

SG.S > SG.S > Bridal

https://youtu.be/pr8xYUuk6xQ

SG.S > SG.S > 2P jc

On lightweights, if the combo does have very low hits, we can cancel the second SG.S with removing the shotgun stance, then pickup with 2P into c.S/f.S (mostly likely will be f.S), following it up with a jump cancel into whatever.

https://youtu.be/6U9UUDT5q1Q

Midweights

https://youtu.be/qtlTf2Qf6-Q

Heavyweights

https://youtu.be/kpCyXI7jw5g