IAD jP
USELESS TECH
This tech is useless.
Concept
This is mostly a concept and nothing else.
If we shoot the berry with SG.H, we have enough time to fit an IAD into a 6f move, this being j.P.
On Midweights and heavyweights is more stable.
On Lightweights instead, unless you are in the corner where you might be able to do something like IAD j.PSD, it's not possible to get something out of it (except very specific characters).
Everything tested has been tested MIDSCREEN meaning that in the corner it's very likely that routing into j.D > 2H or j.D > 2P/c.S/f.S are possible.
Nevertheless, don't do this.
Lightweights
Tested on Milia, couldn't get anything.
Should apply to most of the Lightweights, but if they are horizontally wide enough it might be possible to do something exactly like the May routing.
I am assuming (but not tested) Ram and Dizzy on top of my mind right now.
Maybe some characters it's possible to IAD j.PP dl.H, but that's besides the point.
May
IAD j.PSH > 2P works on May
Funny IAD j.PSD Corner IK
Technically optimal
If you can get an IK with that starter, it's optimal.
Drawbacks being painful to execute, even more when we take into account that you should ever never do this routing so how you gonna land it with no practice.
Midweights
Tested on Sol
Standard IAD j.PSH > 2P pickup
Heavyweights
Tested on Potemkin
Standard IAD j.PSH > 2P pickup