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IAD jP

USELESS TECH

This tech is useless.

Concept

This is mostly a concept and nothing else.

If we shoot the berry with SG.H, we have enough time to fit an IAD into a 6f move, this being j.P.

On Midweights and heavyweights is more stable.

On Lightweights instead, unless you are in the corner where you might be able to do something like IAD j.PSD, it's not possible to get something out of it (except very specific characters).

Everything tested has been tested MIDSCREEN meaning that in the corner it's very likely that routing into j.D > 2H or j.D > 2P/c.S/f.S are possible.

Nevertheless, don't do this.

Lightweights

Tested on Milia, couldn't get anything.

Should apply to most of the Lightweights, but if they are horizontally wide enough it might be possible to do something exactly like the May routing.

I am assuming (but not tested) Ram and Dizzy on top of my mind right now.

Maybe some characters it's possible to IAD j.PP dl.H, but that's besides the point.

May

IAD j.PSH > 2P works on May

https://youtu.be/JfM7HTGs_iI

Funny IAD j.PSD Corner IK

https://youtu.be/QKyB-4KSAtI

Technically optimal

If you can get an IK with that starter, it's optimal.

Drawbacks being painful to execute, even more when we take into account that you should ever never do this routing so how you gonna land it with no practice.

Midweights

Tested on Sol

Standard IAD j.PSH > 2P pickup

https://youtu.be/R4A--TnsVvY

Heavyweights

Tested on Potemkin

Standard IAD j.PSH > 2P pickup

https://youtu.be/YdH4gfomL14