fShiki
https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDNKIPzDUaO41D-yLQhziZe
| Character | f-shiki j.Toss > 9j.S RRC (75% meter) | f-shiki j.Toss > 9j.H RRC (75% meter) | does j9.S > j.H fshiki? | f-shiki does 9j.S combo into j.H | Notes |
|---|---|---|---|---|---|
| Sol | ✅ | ⬜ | ✅ | ⬜ | |
| Ky | ✅ | ✅ 8j.H | ⬜ | ⬜ | |
| May | ✅ | ⬜ | ⬜ | ⬜ | May feels a lot tighter than other chars. Very limited options, even with meter. Due to her low height I don't think it's possible to do j.Toss > Land > RC > j.S/H. |
| Millia | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
| Zato | ✅ | ⬜ | ⬜ | ✅ | |
| Potemkin | ✅ | ✅ | ⬜ | ✅ | Slightly annoying due to pushback. |
| Chipp | ✅ | ⬜ | ⬜ | ✅ | |
| Faust | ⬜ | ⬜ | ⬜ | ⬜ | DOESN'T WORK. |
| Axl | ✅ | ⬜ | ⬜ | ✅ | Instead of Toss > Land > j.9H RC we can do j.Toss > Land > RC > 8j.H (Not 9j.H) and will combo into Berry on fshiki. |
| Venom | ✅ | ⬜ | ⬜ | ✅ | Instead of Toss > Land > j.9H RC we can do j.Toss > Land > RC > 8/9j.H and will combo into Berry on fshiki. |
| Slayer | ✅ | ⬜ | ✅ | ✅ | |
| I-no | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
| Bedman | ✅ * j.Toss needs to be delayed. | ⬜ | ✅ * j.Toss needs to be delayed. | ⬜ | We can do j.Toss > Land > RC > Runup > 9j.S and will combo into Berry on fshiki. The runup is very important. j.H won't work. |
| Ramlethal | ✅ | ⬜ | ⬜ | ✅ | We can do j.Toss > Land > RC > Runup > 9j.S or j.Toss > Land > RC > 8/9j.H and will combo into Berry on fshiki. |
| Sin | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
| Elphelt | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
| Leo | ⬜ | ⬜ | ⬜ | ⬜ | DOESN'T WORK. |
| Johnny | ✅ | ⬜ | ✅ | ✅ | |
| Jack-O | ✅ | ⬜ | ✅ | ⬜ | |
| Jam | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
| Kum Haehyun | ✅ | ⬜ | ⬜ | ✅ | |
| Raven | ⬜ | ⬜ | ⬜ | ⬜ | DOESN'T WORK. |
| Dizzy | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
| Baiken | ⬜ | ⬜ | ⬜ | ⬜ | DOESN'T WORK. |
| Answer | ✅ | ⬜ | ⬜ | ⬜ | Check Alternatives |
DOESN'T WORK == Idk which "alternatives" will work other than IAD j.KSH, but that's spending 75% meter for something reactable...
IAD j.KS > jToss > Land > RC
When going for IAD j.KS > jToss > Land > RC. It's important to slightly delay either tossing (better), or RC, so the berry its located at a lower height. This helps with consistency on characters with smaller hurtbox (normally/during hitstun), such as Millia or Answer.
9j.S vs 9j.H
In some characters besides of 9j.S, 9j.H can also hit/fshiki the opponent, yet it would still force us to use RC to get something out of it (aka chain with berry).
Can technically be used to mix timings, but it's substantially slower therefore more reactable.
If 9j.S combos into j.H, you can autopilot any standing hit into that routing without need of confirming.
Alternatives
Some characters feel quite more limited than others, so there is a couple suggestions per character.
From j.KS j.Toss |> Land > RC > fShiki
| Character | Notes |
|---|---|
| Millia | |
| Ino | |
| Sin | |
| Elphelt | 7/8/9j.H don't work. |
| Jam | 7/8j.H don't work. j.9H Works |
| Dizzy | |
| Answer | Much less consistent in comparison to the other characters. Due to being slim, you need to delay j.Toss and the RC on landing so the berry is at a lower height by the time we open Answer. |
Other notes
Todo/Toexplore
After j.Toss (if blocked), landing > 6H is a true blockstring.
After j.Toss (if blocked), landing > 6H > Bridal is a true blockstring that leaves us substantially plus. (need to check the numbers)
TODO
It is possible to do IAD j.Pull j.D YRC |> IAD j.KSPS |> toss.